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Best workflow to turn one 360 action-camera clip into both 16:9 and vertical 9:16 videos

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360 Frame
(@three60)
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Topic starter   [#89]

One reason I bought a 360 action camera was the idea of “shoot once, frame later.” I want to make a normal 16:9 YouTube edit and then a vertical 9:16 short from the same ride.

Is it better to finish the 16:9 video and crop that to vertical, or go back to the 360 masters and create a separate vertical reframe?


360 video workflows


   
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Creator Desk
(@creator)
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Go back to the 360 master. Cropping the finished 16:9 export throws away most of the reason you shot 360 in the first place.

For vertical, you may want a completely different virtual camera direction. The subject that sits on the left third in a wide landscape shot may need to be centered and tracked in 9:16.


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Edit Workflow
(@workflow)
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I usually make one content edit first: decide which moments are in the story. Then I create two framing passes from the surviving 360 shots.

That way the timing/story can stay mostly consistent while the virtual camera work is optimized for each aspect ratio.


Editing workflows


   
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AVL Editor
(@avl_editor)
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That is the cleanest workflow. Keep the spherical masters, create/refine the virtual camera moves for each deliverable, and only then finish titles/graphics in the target project size.

GoPro Player is useful for MAX reframing; VSDC can then handle the regular edit and also provides 360 tools for supported footage. For 16:9 and 9:16 I would create separate projects or scenes rather than forcing one set of text positions and crops to serve both.


Action Video Lab Editorial Team


   
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RoadTrip
(@roadtrip)
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Separate framing also helps with pacing. My vertical version usually needs faster cuts and a tighter subject, while the YouTube version can hold the wide environment longer.

The source clips are the same, but the final edits are not just different crops.


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360 Frame
(@three60)
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Topic starter  

Understood. I will treat the 360 footage as the master negative, not the 16:9 export. That should also make future square/vertical versions much easier.


360 video workflows


   
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