Last seen: Aug 20, 2026
Check whether the machine has hardware decode support for the exact codec/profile/bit depth and whether the editor is actually using it.
I would test the exact camera files you own rather than choose from feature lists alone.
I usually make one content edit first: decide which moments are in the story. Then I create two framing passes from the surviving 360 shots. That way...
I separate playback from editing load. A player can decode one stream sequentially. An editor may need random seeks, multiple frames for effects, audi...
Yes, a flat/Log recording is not supposed to look finished straight from the camera. The important part is using the correct transform or grading work...
File organization first, then frame-rate planning. You can correct color differences later, but missing files and ambiguous card dumps destroy time.
I would want camera model, firmware, recording mode, where the GPS came from, file/container, editor version, whether extraction is required, and whic...
Do not delete the original. Test the converted file in the telemetry tool/editor you plan to use and compare it against the source. A successful video...
For long-GOP camera media, proxying is often the least destructive answer because it changes the editing representation, not the archive master.
For a long project I would only preprocess the clips that actually need telemetry. That reduces extra renders and keeps the main edit simple.
I would treat telemetry as a separate workflow unless your exact Resolve setup has a tool/plugin that reads the camera data you need. That keeps expec...
One more practical rule: if native editing is smooth after hardware decode is fixed, do not create proxies just because a checklist says so. Every wor...
That would be useful. The separate extraction step is what usually makes me stop using telemetry for quick edits, so a direct path matters more to me ...
Definitely. Import is only step one. A workflow is not reliable if the overlay breaks the moment you retime the clip.
I prefer to delay destructive conversion when possible. If the editor can work from the 360 source, you keep more freedom to change the view later wit...